Harry Potter and the Goblet of Fire PC GAME:
Harry, Ron, and Hermione are back in Harry Potter and the Goblet of Fire, a game based on J.K. Rowling's fourth book.
As Harry Potter, Ron Weasley, and Hermione Granger enter their fourth year at Hogwarts School of Wizardry and Witchcraft, new challenges await them, both "professional" and personal. The Harry Potter and the Goblet of Fire video game sticks strictly to the adventure aspects of the story, never touching upon the sticky relationship drama that makes up key subplots in the novel and the film. You'll still have plenty to do in the game, though: Guide the trio of young wizards through various locales, fight magical creatures, solve puzzles, and usher Harry through the Triwizard Tournament challenges just before a climactic showdown with Lord Voldemort himself. Though the collection aspects of the game are a drag at times, The Goblet of Fire still does enough to keep Potter fans engaged throughout.
As you make your way through the game's levels, solving puzzles and fighting creatures, you'll collect Bertie Bott's Every-Flavor Beans, which you can get when dropped by defeated creatures, or by jinxing random parts of the environments. The beans serve as currency, which you can use to buy cards to power up each character. The character card system adds depth to the game, letting you customize each of the three characters depending on the situation and play style. Some cards increase the power of your jinxes; others add stamina or duration to your magicus extremus meter, which when filled, gives you a limited amount of increased firepower for your spells. The more expensive and interesting cards let you fire double or triple jinxes with each cast, or give you an advantage against certain creatures. Each character can only use three cards in a mission, so you'll need to choose carefully before starting. Each character also maintains his or her own bean count and deck of cards, so that encourages you to switch between characters as you go through the campaign and make sure all of them have around equal power.
You'll explore various levels looking for Triwizard shields.
Graphically, The Goblet of Fire is competent, excelling the most in its environment. For example, as you scale the towers and roofs of Hogwarts, you can see the surrounding buildings of the school grounds in the distance. The dragon that chases you through your first play of the Forbidden Forest is also quite imposing and impressive visually. Spell effects also look impressive, making use of particles and other lighting effects. However, the character models look pretty small on screen and don't animate particularly well. What's most disappointing is that the game never leverages any media from the film, aside from still shots used to decorate the cards. The cutscenes in the game are comic-like in their style, not unlike the cover art of the books. Though they still offer an air of authenticity, the frugal nature of the cutscenes seems oddly deflating given the visual splendor Potter fans have come to expect from the films. The four platforms look quite similar in general, with the Xbox and PC versions offering the sharpest graphics, and the PS2 and GameCube versions looking somewhat muddier in comparison. As far as sound goes, the spells and creature effects seem pretty good.
Harry, Ron, and Hermione are back in Harry Potter and the Goblet of Fire, a game based on J.K. Rowling's fourth book.
As Harry Potter, Ron Weasley, and Hermione Granger enter their fourth year at Hogwarts School of Wizardry and Witchcraft, new challenges await them, both "professional" and personal. The Harry Potter and the Goblet of Fire video game sticks strictly to the adventure aspects of the story, never touching upon the sticky relationship drama that makes up key subplots in the novel and the film. You'll still have plenty to do in the game, though: Guide the trio of young wizards through various locales, fight magical creatures, solve puzzles, and usher Harry through the Triwizard Tournament challenges just before a climactic showdown with Lord Voldemort himself. Though the collection aspects of the game are a drag at times, The Goblet of Fire still does enough to keep Potter fans engaged throughout.
As you make your way through the game's levels, solving puzzles and fighting creatures, you'll collect Bertie Bott's Every-Flavor Beans, which you can get when dropped by defeated creatures, or by jinxing random parts of the environments. The beans serve as currency, which you can use to buy cards to power up each character. The character card system adds depth to the game, letting you customize each of the three characters depending on the situation and play style. Some cards increase the power of your jinxes; others add stamina or duration to your magicus extremus meter, which when filled, gives you a limited amount of increased firepower for your spells. The more expensive and interesting cards let you fire double or triple jinxes with each cast, or give you an advantage against certain creatures. Each character can only use three cards in a mission, so you'll need to choose carefully before starting. Each character also maintains his or her own bean count and deck of cards, so that encourages you to switch between characters as you go through the campaign and make sure all of them have around equal power.
You'll explore various levels looking for Triwizard shields.
Graphically, The Goblet of Fire is competent, excelling the most in its environment. For example, as you scale the towers and roofs of Hogwarts, you can see the surrounding buildings of the school grounds in the distance. The dragon that chases you through your first play of the Forbidden Forest is also quite imposing and impressive visually. Spell effects also look impressive, making use of particles and other lighting effects. However, the character models look pretty small on screen and don't animate particularly well. What's most disappointing is that the game never leverages any media from the film, aside from still shots used to decorate the cards. The cutscenes in the game are comic-like in their style, not unlike the cover art of the books. Though they still offer an air of authenticity, the frugal nature of the cutscenes seems oddly deflating given the visual splendor Potter fans have come to expect from the films. The four platforms look quite similar in general, with the Xbox and PC versions offering the sharpest graphics, and the PS2 and GameCube versions looking somewhat muddier in comparison. As far as sound goes, the spells and creature effects seem pretty good.
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